Thursday 29 October 2015

Design Ideas Folder - Tim

Design Ideas Folder

Design Brief- Linda

Conceptual Statement

In the context of music I will design and produce a platforming game for my class , family and everyone else to be used for making anyone who loves music and if anyone loves game or their are boring.

Attributes

Specifications

Evaluation

Arrows and Keys:
Arrow is to move the characters. For example : Right, Left , Straight and Back.

Sprites:
Girl, Teacher and People

character make it the main focus.

Background:
Beach, Sky, forest and Bridges.

Keep the backgrounds on the right levels. And to show where is the characters and which level are they in.

Music:
Slow music - Whistles

How the right music in each levels.

Colors:
I will have green, Red, Black and White and Blue.

To have a change of different of colours in the game.

Starting:
The start will how a big green button and will tell you what to do.

To start the game.

Levels:
There are going to be 20 levels to complete.

In the start it will go easy then it goes hard.

Points:
The Point would add up and it will say who has the most points.

To let the person playing how many point they have.

LIves:
The game will how 5 lives to go and if lost you have to start over again.

To give them 1 or more chances to play the game.





San Tat - Year 8 Design Brief

Conceptual Statement

In the context of (Sports ) I will design and produce a platformer game (insert the intended outcome, conceptual design or prototype) for (Myself and friends) to be used (To make my friends be happy playing it and enjoying it.).

Attributes: Part A

Specifications: Part B

Evaluation

Arrow key to move
Arrow key to move the characters around in the game.

Start the game
Green flag to start the games and ready to play.

Level
Level 1/30 to make the stage harder and harder.

Scores
Scores will make it more interesting and making them trying to beat the highscore.

Obstacles
Puting lots of obstacles like more block will make the games look better.

Music and sound
Music and sound/footstep sound will make the games more real lester.

Colour
Colour/ just putting black doesn't look cool so I will use red yellow orange and black so that people want to play.

Characters
Minecraft Characters/ I will make the characters look like animate for ex naruto and dragon ball z  

Space arrow to jump
Space arrow /I will put this to jump over the lavas that it can’t touch.

lives
Lives/ I will make 3 lives because if the player died they will get another chance to play again.


Final Evaluation
Definitions:

Amato - Design Brief



Attributes

Specifications

Evaluation

Sprites
sprites such as: Dogs, Player & Zombies.

Backdrops
Backdrops Such as: AirPort, Baseball Field & School.

Levels/ Mission
Level and missions Such as:Round 1, Round 2.

Objects/Obstacles
Obstacles Such as: Fire Pit & Bow n arrow

Lives
Lives Such as: second chance, Extra life.

Controls
Controls Such as: Up, Down, Left, Right & Space bar.

Music/Sound
Sound/Music Such as: Warnings, Radiation.

Title
The Title Such as: signs, Symbols...

Instructions
Instructions Such as:Hints, Example

Colour
Colour Such as: Blue, Red, Yellow & Dark purple.

Tech

DigiTech - Design Brief. By Fine


Attributes

Specifications

Sprites/Characters
A girl or boy sprite
Colour
The colours in the game would depend on the scene or mood of the game
Example: Park (Green)
Backdrop
Preferably in a Studio
Commands: Arrow Keys
Arrow keys: Up, down, left and right to control.

These keys will help move the sprite throughout the game.
Music/Sound
Music would be acoustic or instrumental songs playing in the background.
Lives
Lives would depend on when someone gets a note wrong eg 5 lives
Score/Points
Scores would be counting how much correct notes you get.
Titles/Instructions
Instructions would be on the menu screen.

Year 8 Design Brief by Raymond

Conceptual Statement

In the context of (Sports) I will design and produce a (Platformer game) for (Myself and my friends) to be used (To make my friends enjoy my platformer and also to entertain them ).


Attributes: Part A

Specifications: Part C

Evaluation

Arrow keys
Using the arrow keys to move your sprite though obstacles

Start the game
To start the game you need to click the green flag and then use your arrow keys

Level/Stage
To pass the level you would need to get passed the first obstacle to move on to the next level

Scores and Points
Your points start with 0 and each level you get 100 points for passing the level

Each time you score or get passed and obstacles you get points

Lives
you start off with 3 lives

Each time you die you get revived and also you have a certain about of lives eg: 3 Lives left

Obstacles
Something that forces your character/sprite to dodge the person or obstacle. eg. Maze,a huge wall and climbing

Background/Background drop
Background drops a background either if you move onto another stage or what is happening to the level EG: Space background

Music/sound
Music or sound is when a music plays a song or a beat and the sound is like if you're running you can hear the footstep

Character/sprite
A character or a sprite is a person who talks or an animal that moves and talks and also they have commands for them EG: Jump key for the sprite or character

Colors
Is to make the game look colorful not grey and white or black and white the colors make your sprite and background look really cool and realistic