Showing posts with label Design Brief. Show all posts
Showing posts with label Design Brief. Show all posts
Thursday, 12 November 2015
Thursday, 29 October 2015
Design Brief- Linda
Conceptual Statement
In the context of music I will design and produce a platforming game for my class , family and everyone else to be used for making anyone who loves music and if anyone loves game or their are boring.
Attributes | Specifications | Evaluation |
Arrows and Keys:
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Arrow is to move the characters. For example : Right, Left , Straight and Back.
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Sprites:
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Girl, Teacher and People
character make it the main focus.
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Background:
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Beach, Sky, forest and Bridges.
Keep the backgrounds on the right levels. And to show where is the characters and which level are they in.
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Music:
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Slow music - Whistles
How the right music in each levels.
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Colors:
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I will have green, Red, Black and White and Blue.
To have a change of different of colours in the game.
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Starting:
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The start will how a big green button and will tell you what to do.
To start the game.
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Levels:
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There are going to be 20 levels to complete.
In the start it will go easy then it goes hard.
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Points:
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The Point would add up and it will say who has the most points.
To let the person playing how many point they have.
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LIves:
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The game will how 5 lives to go and if lost you have to start over again.
To give them 1 or more chances to play the game.
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Digitech- Design Brief. By Abdurrahman
In the context of Internet I will design and produce a platformer game for family and friends to be used for fun and also to inform people about the internet.
Attributes | Specifications | Evaluation |
Sprites
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To make a sprite (animal, monster or person) who is the main focus in the game
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Background
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To give the game a setting and also give the game a mood
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Obstacles/Objects
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To make the game more challenging
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Levels/Mission
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To make the game longer and also would make the game have more features
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Commands
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To make the sprite able to move (using arrow keys & mouse)
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Title/Instructions
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To make the game easier to understand
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Lives
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To make the game last longer
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Colours
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Adds more effect and also can change the way the game is played eg: If touching colour yellow add 1 life
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Music
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Adds more effect and makes the game exciting
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Thursday, 22 October 2015
Year 8 Design Brief (Activity 6) - Tim
Conceptual Statement
In the context of (Travelling) I will design and produce a (Platformer Game) for (Everyone: Including Me) to be used (to entertain).
Attributes | Specifications | Evaluation |
Arrow Keys move left, right, up and down
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Using Arrow Keys to avoid obstacles falling or interfering with the sprite or character
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Sprites (The Main Character in the game)
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The Sprite or the Character is controlled by the Arrow Keys, it depends on the arrow keys to move left, right, up and down. The Sprites are 2D and the other sprites are 3D
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Backdrops/Backgrounds
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The Background is depending on what the level is or what kind of level it is. It could be a specific colour like White, Grey or Black
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Music
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Mysterious Music to give the player a mysterious vibe from the game
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Different Colours or Patterns
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Neon Themed, colours (E.g. Red, Blue, Purple, Pink, Orange, Green) Yellow Neon Themed will be the Pacman’s colour
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Obstacles
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Obstacles, like buildings will make the game more challenging and make it hard for the sprite to get the other sprites
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Scores/Points
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To Keep track on the progress that has been made on the game
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Mouse
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Controlling, the game by the mouse or moving obstacles out of the way
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Starting Point
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Half-point, will be easy and will have no challenging objects to interfere
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Levels
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Easy to Harder. Each level will be easy and will become harder has the player goes along
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