Showing posts with label Existing Outcomes. Show all posts
Showing posts with label Existing Outcomes. Show all posts

Thursday, 29 October 2015

Existing Outcomes ( Part A, B and C)

Existing Outcomes


Part A

What is the purpose of the different features of a basic platformer game?

Attribute or Feature
Purpose
Sprites
Sprites are when a person plays the game and they know what to do
Background
Backgrounds is when a person playing and to give us an idea of the game
Obtusus or object
Obtusus or object is to make the game more challenging
Commands : Click/space to start
Starts the game
Commands : Arrow key to move
to Move the characters anywhere
Commands : Mouse to control
To jump onto the platform
Commands : Space/arrow key to jump
Control the game with the mouse
Music or sounds
To set the mood and make them relax
Mission/level/stages
So the game isn't in one big level and the players in moving to different level
Colours
To set the theme in impressions and to make the game more interesting
Titles or instructions
Lets the players know what to do and what game we are playing
Lives
Keep the score and to tell us how many lives that we have left
Score and Points
To tell us how many pints and score we have collected in our games


Part B

  1. Find three different platformer games that you like the look of.
  2. Copy and paste the URL of the platformer games into the table below.
  3. Fill in the table to identify the various attributes or features of the different platformer games.  



platformer game Example
platformer game 1 Features
platformer game 2 Features
platformer game 3 Features
platformer game Title

platformer game Features

Sprites
  • Moving the character into a door.
  • Stay away from the red line
Backgrounds
  • Plane Background
  • Lines to stay on
  • Background changes to different levels
Commands
  • Click to play
  • Space
    (Start the game again)
  • Arrows to move the characters

Colour
  • Red : Die
  • Blue: Stay Alive

Level
  • Keep playing

Sprites

Commands
  • When I click starts ( Restart the game again)
  • Up arrows to jump
  • RIght and left arrows to move
  • Space ( The pokemon comes out)

Levels
  • Lots of levels
Background
  • Gym
  • Line to stay on

Sprites
Commands
  • Clicik starts
  • Up arrow to jump
  • Left and Right arrows to move
Live
  • Life 5
Level
  • Levels 12
Colour
  • Red colour take your life off
  • Green colour to stay on


Part C

Using the information in the table, make a list of the Key Specifications of an platformer game.  Key specifications are the attributes or features that occur in all platformer games, and which you think are important to the platformer game design (function and look).

  1. Left/ Right arrows to move the characters
  2. Sounds/ Music (Fitting for the theme)
  3. Background - Water and grass
  4. Character
  5. A ball with two eyes ( Character )
  6. Ponits
  7. Green line : Stay alive
  8. 10 lives
  9. L level - 10
  10. Space - Start the game again

Thursday, 22 October 2015

Existing Outcomes (Activity 5) - Tim

Existing Outcomes


Part A

What is the purpose of the different features of a basic platformer game?

Attribute or Feature
Purpose
Sprites/Characters
Sprites are like the main character. It is being controlled by the arrow keys to complete a level or to move on the next stage.
Background/Backdrops
Backdrops/Backgrounds are the scenery to know what is happening in the level or to understand what’s going on to understand the level
Obstacles/Objects
Obstacles/Objects help make the level or game more challenging for the player
Commands - Click/space to start
It starts the game
Commands - Arrow Keys to move
The Arrow keys help the sprite move from one place to another
Commands - Mouse to control
Using the mouse to control what’s going on in the game
Commands - Space/Arrow keys to jump
Using Space or the Arrow Keys to jump over an object or obstacle
Music or Sound
Makes the game more interesting and sets the mood
Missions/Levels/Stages/Rounds
To know if you have completed a stage to move onto the next
Colour
To match with the theme of the game or to make it colourful
Title or instructions
So the player knows how the game works
Lives
It has a limited option for lives. Once it hits the limit game restarts
Scores/Points
To know how you did and the progress you have made


Part B

  1. Find three different platformer games that you like the look of.
  2. Copy and paste the URL of the platformer games into the table below.
  3. Fill in the table to identify the various attributes or features of the different platformer games.  



platformer game Example
platformer game 1 Features
platformer game 2 Features
platformer game 3 Features
platformer game Title

platformer game Features

  • Main Target - Yellow Circle
  • Jumpy Circle Sprite
  • 100 Levels
  • The Game has no plot
  • The Game has no Purpose
  • Levels get harder and difficult as you go up
  • Has Enemies

  • Sprite - Human Silhouette
  • Sprite Fast, Quick Movement
  • Secret Messages
  • Each Level Different Meaning
  • Very Mysterious
  • No Slowing Down (Sudden Death)
  • Have to think quick for each level
  • After Shadow Effect
  • Neon Themed Game
  • No Levels (Short)
  • No Scores or Points
  • No Restarting the level
  • Restart from the start

Part C

Using the information in the table, make a list of the Key Specifications of an platformer game.  Key specifications are the attributes or features that occur in all platformer games, and which you think are important to the platformer game design (function and look).

  1. Arrow Keys to Move left, right, up and down
  2. Sprites (main character)
  3. Backdrops/Backgrounds (to describe the level)
  4. Music (To Fit the Theme of the game or level)
  5. Different Colours or Patterns (To Make the Game come to life)
  6. Obstacles (To make the game challenging)
  7. Scores/Points (To Keep track on the progress you have done in the game)
  8. Mouse (To Control your game)
  9. Starting Point (To Start the game)
  10. Levels