Thursday, 22 October 2015

Year 8 Design Brief (Activity 6) - Tim

Conceptual Statement

In the context of (Travelling) I will design and produce a (Platformer Game) for (Everyone: Including Me) to be used (to entertain).


Attributes

Specifications

Evaluation

Arrow Keys move left, right, up and down
Using Arrow Keys to avoid obstacles falling or interfering with the sprite or character

Sprites (The Main Character in the game)
The Sprite or the Character is controlled by the Arrow Keys, it depends on the arrow keys to move left, right, up and down. The Sprites are 2D and the other sprites are 3D

Backdrops/Backgrounds
The Background is depending on what the level is or what kind of level it is. It could be a specific colour like White, Grey or Black

Music
Mysterious Music to give the player a mysterious vibe from the game

Different Colours or Patterns
Neon Themed, colours (E.g. Red, Blue, Purple, Pink, Orange, Green) Yellow Neon Themed will be the Pacman’s colour

Obstacles
Obstacles, like buildings will make the game more challenging and make it hard for the sprite to get the other sprites

Scores/Points
To Keep track on the progress that has been made on the game

Mouse
Controlling, the game by the mouse or moving obstacles out of the way

Starting Point
Half-point, will be easy and will have no challenging objects to interfere

Levels
Easy to Harder. Each level will be easy and will become harder has the player goes along





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