Thursday, 29 October 2015

Design Brief- Linda

Conceptual Statement

In the context of music I will design and produce a platforming game for my class , family and everyone else to be used for making anyone who loves music and if anyone loves game or their are boring.

Attributes

Specifications

Evaluation

Arrows and Keys:
Arrow is to move the characters. For example : Right, Left , Straight and Back.

Sprites:
Girl, Teacher and People

character make it the main focus.

Background:
Beach, Sky, forest and Bridges.

Keep the backgrounds on the right levels. And to show where is the characters and which level are they in.

Music:
Slow music - Whistles

How the right music in each levels.

Colors:
I will have green, Red, Black and White and Blue.

To have a change of different of colours in the game.

Starting:
The start will how a big green button and will tell you what to do.

To start the game.

Levels:
There are going to be 20 levels to complete.

In the start it will go easy then it goes hard.

Points:
The Point would add up and it will say who has the most points.

To let the person playing how many point they have.

LIves:
The game will how 5 lives to go and if lost you have to start over again.

To give them 1 or more chances to play the game.





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