Showing posts with label PBS. Show all posts
Showing posts with label PBS. Show all posts

Thursday, 22 October 2015

Existing Outcomes (Activity 5) - Tim

Existing Outcomes


Part A

What is the purpose of the different features of a basic platformer game?

Attribute or Feature
Purpose
Sprites/Characters
Sprites are like the main character. It is being controlled by the arrow keys to complete a level or to move on the next stage.
Background/Backdrops
Backdrops/Backgrounds are the scenery to know what is happening in the level or to understand what’s going on to understand the level
Obstacles/Objects
Obstacles/Objects help make the level or game more challenging for the player
Commands - Click/space to start
It starts the game
Commands - Arrow Keys to move
The Arrow keys help the sprite move from one place to another
Commands - Mouse to control
Using the mouse to control what’s going on in the game
Commands - Space/Arrow keys to jump
Using Space or the Arrow Keys to jump over an object or obstacle
Music or Sound
Makes the game more interesting and sets the mood
Missions/Levels/Stages/Rounds
To know if you have completed a stage to move onto the next
Colour
To match with the theme of the game or to make it colourful
Title or instructions
So the player knows how the game works
Lives
It has a limited option for lives. Once it hits the limit game restarts
Scores/Points
To know how you did and the progress you have made


Part B

  1. Find three different platformer games that you like the look of.
  2. Copy and paste the URL of the platformer games into the table below.
  3. Fill in the table to identify the various attributes or features of the different platformer games.  



platformer game Example
platformer game 1 Features
platformer game 2 Features
platformer game 3 Features
platformer game Title

platformer game Features

  • Main Target - Yellow Circle
  • Jumpy Circle Sprite
  • 100 Levels
  • The Game has no plot
  • The Game has no Purpose
  • Levels get harder and difficult as you go up
  • Has Enemies

  • Sprite - Human Silhouette
  • Sprite Fast, Quick Movement
  • Secret Messages
  • Each Level Different Meaning
  • Very Mysterious
  • No Slowing Down (Sudden Death)
  • Have to think quick for each level
  • After Shadow Effect
  • Neon Themed Game
  • No Levels (Short)
  • No Scores or Points
  • No Restarting the level
  • Restart from the start

Part C

Using the information in the table, make a list of the Key Specifications of an platformer game.  Key specifications are the attributes or features that occur in all platformer games, and which you think are important to the platformer game design (function and look).

  1. Arrow Keys to Move left, right, up and down
  2. Sprites (main character)
  3. Backdrops/Backgrounds (to describe the level)
  4. Music (To Fit the Theme of the game or level)
  5. Different Colours or Patterns (To Make the Game come to life)
  6. Obstacles (To make the game challenging)
  7. Scores/Points (To Keep track on the progress you have done in the game)
  8. Mouse (To Control your game)
  9. Starting Point (To Start the game)
  10. Levels

Year 8 Design Brief (Activity 6) - Tim

Conceptual Statement

In the context of (Travelling) I will design and produce a (Platformer Game) for (Everyone: Including Me) to be used (to entertain).


Attributes

Specifications

Evaluation

Arrow Keys move left, right, up and down
Using Arrow Keys to avoid obstacles falling or interfering with the sprite or character

Sprites (The Main Character in the game)
The Sprite or the Character is controlled by the Arrow Keys, it depends on the arrow keys to move left, right, up and down. The Sprites are 2D and the other sprites are 3D

Backdrops/Backgrounds
The Background is depending on what the level is or what kind of level it is. It could be a specific colour like White, Grey or Black

Music
Mysterious Music to give the player a mysterious vibe from the game

Different Colours or Patterns
Neon Themed, colours (E.g. Red, Blue, Purple, Pink, Orange, Green) Yellow Neon Themed will be the Pacman’s colour

Obstacles
Obstacles, like buildings will make the game more challenging and make it hard for the sprite to get the other sprites

Scores/Points
To Keep track on the progress that has been made on the game

Mouse
Controlling, the game by the mouse or moving obstacles out of the way

Starting Point
Half-point, will be easy and will have no challenging objects to interfere

Levels
Easy to Harder. Each level will be easy and will become harder has the player goes along





Outcome Ideas (Acitvity 4) - Tim

MindMup Outcome Ideas