Showing posts with label digitech. Show all posts
Showing posts with label digitech. Show all posts

Thursday, 8 September 2016

Digitech -The Pong Game



Today in Digi Tech we created a game called the pong game. To create this game we went on a site called scratch. I really enjoy creating this game because it was fun seeing what I could come up with.

Thursday, 12 November 2015

Platformer game.


In digitech we're learning to make a platformer game. My one was based on sleeping.
My game just needs a few more tweaks and then it will be the final product.

Thursday, 29 October 2015

Year 8 Design Brief by Raymond

Conceptual Statement

In the context of (Sports) I will design and produce a (Platformer game) for (Myself and my friends) to be used (To make my friends enjoy my platformer and also to entertain them ).


Attributes: Part A

Specifications: Part C

Evaluation

Arrow keys
Using the arrow keys to move your sprite though obstacles

Start the game
To start the game you need to click the green flag and then use your arrow keys

Level/Stage
To pass the level you would need to get passed the first obstacle to move on to the next level

Scores and Points
Your points start with 0 and each level you get 100 points for passing the level

Each time you score or get passed and obstacles you get points

Lives
you start off with 3 lives

Each time you die you get revived and also you have a certain about of lives eg: 3 Lives left

Obstacles
Something that forces your character/sprite to dodge the person or obstacle. eg. Maze,a huge wall and climbing

Background/Background drop
Background drops a background either if you move onto another stage or what is happening to the level EG: Space background

Music/sound
Music or sound is when a music plays a song or a beat and the sound is like if you're running you can hear the footstep

Character/sprite
A character or a sprite is a person who talks or an animal that moves and talks and also they have commands for them EG: Jump key for the sprite or character

Colors
Is to make the game look colorful not grey and white or black and white the colors make your sprite and background look really cool and realistic

Year 8 Existing outcomes by Raymond

Existing Outcomes



Part A


What is the purpose of the different features of a basic platformer game?


Attribute or Feature
Purpose
Sprite/characters
The purpose of a sprite/charter is to talk or do something with you charter/sprite
Commands: Click/Space to start
The purpose of the command (click/space to start) is to start the game or start a conversation
Commands: Arrow keys to move
The arrow key is to move your characters or sprite in different direction in the game
Commands:Mouse to control
The mouse control  is the same thing as arrow keys move but you're now controlling it with your mouse for the game
Commands: space/arrow keys to jump
Space or arrow keys is to make the sprite jump or the character jump
Backround
The purpose of the background is too drop a background at the back of your sprite EG:Basketball court
Obstacles or objects
Obstacles and objects that make a challenge for the sprite to jump
Music or sounds
Music or sounds is to make the player talk or make the game have some cool music to make you concentrate
levels/mission/stages
To challenge yourself to get past Challenges
colors
To make the game look interesting
title or instructure
To help the player search for their own favourite game
lives
The purpose of lives is to give the player or sprite another chance at their level
Points/Score
To see if you can beat some records or your own score

Part B


  1. Find three different platformer games that you like the look of.
  2. Copy and paste the URL of the platformer games into the table below.
  3. Fill in the table to identify the various attributes or features of the different platformer games.  


platformer game Example
platformer game 1 Features
platformer game 2 Features
platformer game 3 Features
platformer game Title

platformer game Features

  • You have to reach the yellow ball
  • There are 100 levels
  • The sprite is very jumpy
  • Commands to jump
  • Score/points
  • Character is a (ball)
  • Levels
  • you have to reach the x Mark
  • The sprite is very fast
  • Commands to move
  • Sprite (Cat)
  • Levels
  • Sprite is very jumpy
  • you have to jump the flag to complete the level
  • Command to jump
  • Score/points
  • Characters mario


Part C


Using the information in the table, make a list of the Key Specifications of an platformer game.  Key specifications are the attributes or features that occur in all platformer games, and which you think are important to the platformer game design (function and look).


  1. Arrow Keys To Move the sprite
  2. Starting Point: To Start The Game
  3. Levels to move to the next level and get harder levels
  4. Scores or point
  5. Lives you get another chance at the game
  6. obstacles to block your player
  7. Characters/sprite is a person thats talks or an animal
  8. Colours to make the game colorful
  9. Background drop
  10. Music or sound

Thursday, 22 October 2015

Outcome Ideas.


In digitech we are learning on how to make a good platformer game. First we had come up with ideas. Here are some of the ideas I planned out for my platformer games.