Showing posts with label Saruja. Show all posts
Showing posts with label Saruja. Show all posts
Thursday, 12 November 2015
Basic Platform game
Here is my Basic platform game that I create on scratch. This is a game about Pac Man , the purpose of this game is not to touch the red line. Hope I will finish this game quickly and able to play it.
Thursday, 29 October 2015
Design Brief
Conceptual Statement
In the context of (Pac man game) I will design and produce a (Platformer Game) for (Myself and My Brother) to be used (For entertainment purpose).
Attributes : Part A | Specifications : Part C |
Left and right arrows to move the characters
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Arrows to move the character where they went to go. Whenever you move the arrows that character move at the same time. For example: To the right, To the left, Straight and Back.
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Sounds/ Music (Fitting for the theme)
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Sound are the situation, so it will be easy to understand in what situation that character is. For example : In danger, Help and In happy situation.
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Background - Water and Grass
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Background to show you where are the characters and what level are they up to. Example : Level 1 or Level 2.
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Characters
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Who is the character and how do they will look like. For example : Boy, Girl, Cartoon character and animals.
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Character changing
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Whenever you pass that highest level. The character automatically move to a next person. FOr example : Cat move to Dog.
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Point
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Point is wherever you collect some coins. It automatically more to your points. Example : If you collect 4 coins, 5 coins.
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Green Line ( Stay alive)
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Green line is to stay alive. If you stay alive you will move to the next level and keep playing the game.
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Lives ( 10 )
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Lives is show you how many time you died and see how many live you have left. For example : 4 Lives and 10 lives.
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Space ( Start the game again)
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Space is to start the game again. If you were stuck in the game you are able to start the game again. For example : You lost the way to go, restart the game again.
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Existing Outcomes ( Part A, B and C)
Existing Outcomes
Part A
What is the purpose of the different features of a basic platformer game?
Attribute or Feature
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Purpose
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Sprites
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Sprites are when a person plays the game and they know what to do
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Background
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Backgrounds is when a person playing and to give us an idea of the game
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Obtusus or object
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Obtusus or object is to make the game more challenging
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Commands : Click/space to start
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Starts the game
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Commands : Arrow key to move
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to Move the characters anywhere
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Commands : Mouse to control
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To jump onto the platform
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Commands : Space/arrow key to jump
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Control the game with the mouse
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Music or sounds
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To set the mood and make them relax
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Mission/level/stages
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So the game isn't in one big level and the players in moving to different level
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Colours
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To set the theme in impressions and to make the game more interesting
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Titles or instructions
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Lets the players know what to do and what game we are playing
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Lives
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Keep the score and to tell us how many lives that we have left
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Score and Points
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To tell us how many pints and score we have collected in our games
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Part B
- Find three different platformer games that you like the look of.
- Copy and paste the URL of the platformer games into the table below.
- Fill in the table to identify the various attributes or features of the different platformer games.
platformer game Example | platformer game 1 Features | platformer game 2 Features | platformer game 3 Features | |
platformer game Title | ||||
platformer game Features |
Sprites
Backgrounds
Commands
Colour
Level
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Sprites
Commands
Levels
Background
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Sprites
Commands
Live
Level
Colour
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Part C
Using the information in the table, make a list of the Key Specifications of an platformer game. Key specifications are the attributes or features that occur in all platformer games, and which you think are important to the platformer game design (function and look).
- Left/ Right arrows to move the characters
- Sounds/ Music (Fitting for the theme)
- Background - Water and grass
- Character
- A ball with two eyes ( Character )
- Ponits
- Green line : Stay alive
- 10 lives
- L level - 10
- Space - Start the game again
Thursday, 22 October 2015
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