Showing posts with label Saruja. Show all posts
Showing posts with label Saruja. Show all posts

Thursday, 12 November 2015

Basic Platform game



Here is my Basic platform game that I create on scratch. This is a game about Pac Man , the purpose of this game is not to touch the red line. Hope I will finish this game quickly and able to play it.

Thursday, 29 October 2015

Design Brief

Conceptual Statement


In the context of (Pac man game) I will design and produce a (Platformer Game) for (Myself and My Brother) to be used (For entertainment purpose).

Attributes : Part A

Specifications : Part C

Left and right arrows to move the characters
Arrows to move the character where they went to go. Whenever you move the arrows that character move at the same time. For example: To the right, To the left, Straight and Back.
Sounds/ Music (Fitting for the theme)
Sound are the situation, so it will be easy to understand in what situation that character is. For example : In danger, Help and In happy situation.
Background - Water and Grass
Background to show you where are the characters and what level are they up to.  Example : Level 1 or Level 2.
Characters
Who is the character and how do they will look like. For example : Boy, Girl, Cartoon character and animals.
Character changing
Whenever you pass that highest level. The character automatically move to a next person. FOr example : Cat move to Dog.
Point
Point is wherever you collect some coins. It automatically more to your points. Example : If you collect 4 coins, 5 coins.
Green Line ( Stay alive)
Green line is to stay alive. If you stay alive you will move to the next level and keep playing the game.
Lives ( 10 )
Lives is show you how many time you died and see how many live you have left. For example : 4 Lives and 10 lives.
Space ( Start the game again)
Space is to start the game again. If you were stuck in the game you are able to start the game again. For example : You lost the way to go, restart the game again.

Existing Outcomes ( Part A, B and C)

Existing Outcomes


Part A

What is the purpose of the different features of a basic platformer game?

Attribute or Feature
Purpose
Sprites
Sprites are when a person plays the game and they know what to do
Background
Backgrounds is when a person playing and to give us an idea of the game
Obtusus or object
Obtusus or object is to make the game more challenging
Commands : Click/space to start
Starts the game
Commands : Arrow key to move
to Move the characters anywhere
Commands : Mouse to control
To jump onto the platform
Commands : Space/arrow key to jump
Control the game with the mouse
Music or sounds
To set the mood and make them relax
Mission/level/stages
So the game isn't in one big level and the players in moving to different level
Colours
To set the theme in impressions and to make the game more interesting
Titles or instructions
Lets the players know what to do and what game we are playing
Lives
Keep the score and to tell us how many lives that we have left
Score and Points
To tell us how many pints and score we have collected in our games


Part B

  1. Find three different platformer games that you like the look of.
  2. Copy and paste the URL of the platformer games into the table below.
  3. Fill in the table to identify the various attributes or features of the different platformer games.  



platformer game Example
platformer game 1 Features
platformer game 2 Features
platformer game 3 Features
platformer game Title

platformer game Features

Sprites
  • Moving the character into a door.
  • Stay away from the red line
Backgrounds
  • Plane Background
  • Lines to stay on
  • Background changes to different levels
Commands
  • Click to play
  • Space
    (Start the game again)
  • Arrows to move the characters

Colour
  • Red : Die
  • Blue: Stay Alive

Level
  • Keep playing

Sprites

Commands
  • When I click starts ( Restart the game again)
  • Up arrows to jump
  • RIght and left arrows to move
  • Space ( The pokemon comes out)

Levels
  • Lots of levels
Background
  • Gym
  • Line to stay on

Sprites
Commands
  • Clicik starts
  • Up arrow to jump
  • Left and Right arrows to move
Live
  • Life 5
Level
  • Levels 12
Colour
  • Red colour take your life off
  • Green colour to stay on


Part C

Using the information in the table, make a list of the Key Specifications of an platformer game.  Key specifications are the attributes or features that occur in all platformer games, and which you think are important to the platformer game design (function and look).

  1. Left/ Right arrows to move the characters
  2. Sounds/ Music (Fitting for the theme)
  3. Background - Water and grass
  4. Character
  5. A ball with two eyes ( Character )
  6. Ponits
  7. Green line : Stay alive
  8. 10 lives
  9. L level - 10
  10. Space - Start the game again