Existing Outcomes
Part A
What is the purpose of the different features of a basic platformer game?
Attribute or Feature
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Purpose
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Sprites/Characters
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Sprites are like the main character. It is being controlled by the arrow keys to complete a level or to move on the next stage.
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Background/Backdrops
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Backdrops/Backgrounds are the scenery to know what is happening in the level or to understand what’s going on to understand the level
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Obstacles/Objects
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Obstacles/Objects help make the level or game more challenging for the player
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Commands - Click/space to start
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It starts the game
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Commands - Arrow Keys to move
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The Arrow keys help the sprite move from one place to another
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Commands - Mouse to control
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Using the mouse to control what’s going on in the game
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Commands - Space/Arrow keys to jump
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Using Space or the Arrow Keys to jump over an object or obstacle
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Music or Sound
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Makes the game more interesting and sets the mood
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Missions/Levels/Stages/Rounds
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To know if you have completed a stage to move onto the next
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Colour
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To match with the theme of the game or to make it colourful
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Title or instructions
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So the player knows how the game works
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Lives
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It has a limited option for lives. Once it hits the limit game restarts
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Scores/Points
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To know how you did and the progress you have made
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Part B
- Find three different platformer games that you like the look of.
- Copy and paste the URL of the platformer games into the table below.
- Fill in the table to identify the various attributes or features of the different platformer games.
platformer game Example | platformer game 1 Features | platformer game 2 Features | platformer game 3 Features | |
platformer game Title | ||||
platformer game Features |
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Part C
Using the information in the table, make a list of the Key Specifications of an platformer game. Key specifications are the attributes or features that occur in all platformer games, and which you think are important to the platformer game design (function and look).
- Arrow Keys to Move left, right, up and down
- Sprites (main character)
- Backdrops/Backgrounds (to describe the level)
- Music (To Fit the Theme of the game or level)
- Different Colours or Patterns (To Make the Game come to life)
- Obstacles (To make the game challenging)
- Scores/Points (To Keep track on the progress you have done in the game)
- Mouse (To Control your game)
- Starting Point (To Start the game)
- Levels
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