Thursday, 29 October 2015

Design Brief

Conceptual Statement


In the context of (Pac man game) I will design and produce a (Platformer Game) for (Myself and My Brother) to be used (For entertainment purpose).

Attributes : Part A

Specifications : Part C

Left and right arrows to move the characters
Arrows to move the character where they went to go. Whenever you move the arrows that character move at the same time. For example: To the right, To the left, Straight and Back.
Sounds/ Music (Fitting for the theme)
Sound are the situation, so it will be easy to understand in what situation that character is. For example : In danger, Help and In happy situation.
Background - Water and Grass
Background to show you where are the characters and what level are they up to.  Example : Level 1 or Level 2.
Characters
Who is the character and how do they will look like. For example : Boy, Girl, Cartoon character and animals.
Character changing
Whenever you pass that highest level. The character automatically move to a next person. FOr example : Cat move to Dog.
Point
Point is wherever you collect some coins. It automatically more to your points. Example : If you collect 4 coins, 5 coins.
Green Line ( Stay alive)
Green line is to stay alive. If you stay alive you will move to the next level and keep playing the game.
Lives ( 10 )
Lives is show you how many time you died and see how many live you have left. For example : 4 Lives and 10 lives.
Space ( Start the game again)
Space is to start the game again. If you were stuck in the game you are able to start the game again. For example : You lost the way to go, restart the game again.

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