Thursday, 29 October 2015

Year 8 Existing outcomes by Raymond

Existing Outcomes



Part A


What is the purpose of the different features of a basic platformer game?


Attribute or Feature
Purpose
Sprite/characters
The purpose of a sprite/charter is to talk or do something with you charter/sprite
Commands: Click/Space to start
The purpose of the command (click/space to start) is to start the game or start a conversation
Commands: Arrow keys to move
The arrow key is to move your characters or sprite in different direction in the game
Commands:Mouse to control
The mouse control  is the same thing as arrow keys move but you're now controlling it with your mouse for the game
Commands: space/arrow keys to jump
Space or arrow keys is to make the sprite jump or the character jump
Backround
The purpose of the background is too drop a background at the back of your sprite EG:Basketball court
Obstacles or objects
Obstacles and objects that make a challenge for the sprite to jump
Music or sounds
Music or sounds is to make the player talk or make the game have some cool music to make you concentrate
levels/mission/stages
To challenge yourself to get past Challenges
colors
To make the game look interesting
title or instructure
To help the player search for their own favourite game
lives
The purpose of lives is to give the player or sprite another chance at their level
Points/Score
To see if you can beat some records or your own score

Part B


  1. Find three different platformer games that you like the look of.
  2. Copy and paste the URL of the platformer games into the table below.
  3. Fill in the table to identify the various attributes or features of the different platformer games.  


platformer game Example
platformer game 1 Features
platformer game 2 Features
platformer game 3 Features
platformer game Title

platformer game Features

  • You have to reach the yellow ball
  • There are 100 levels
  • The sprite is very jumpy
  • Commands to jump
  • Score/points
  • Character is a (ball)
  • Levels
  • you have to reach the x Mark
  • The sprite is very fast
  • Commands to move
  • Sprite (Cat)
  • Levels
  • Sprite is very jumpy
  • you have to jump the flag to complete the level
  • Command to jump
  • Score/points
  • Characters mario


Part C


Using the information in the table, make a list of the Key Specifications of an platformer game.  Key specifications are the attributes or features that occur in all platformer games, and which you think are important to the platformer game design (function and look).


  1. Arrow Keys To Move the sprite
  2. Starting Point: To Start The Game
  3. Levels to move to the next level and get harder levels
  4. Scores or point
  5. Lives you get another chance at the game
  6. obstacles to block your player
  7. Characters/sprite is a person thats talks or an animal
  8. Colours to make the game colorful
  9. Background drop
  10. Music or sound

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