Thursday, 29 October 2015

Year 8 Design Brief by Raymond

Conceptual Statement

In the context of (Sports) I will design and produce a (Platformer game) for (Myself and my friends) to be used (To make my friends enjoy my platformer and also to entertain them ).


Attributes: Part A

Specifications: Part C

Evaluation

Arrow keys
Using the arrow keys to move your sprite though obstacles

Start the game
To start the game you need to click the green flag and then use your arrow keys

Level/Stage
To pass the level you would need to get passed the first obstacle to move on to the next level

Scores and Points
Your points start with 0 and each level you get 100 points for passing the level

Each time you score or get passed and obstacles you get points

Lives
you start off with 3 lives

Each time you die you get revived and also you have a certain about of lives eg: 3 Lives left

Obstacles
Something that forces your character/sprite to dodge the person or obstacle. eg. Maze,a huge wall and climbing

Background/Background drop
Background drops a background either if you move onto another stage or what is happening to the level EG: Space background

Music/sound
Music or sound is when a music plays a song or a beat and the sound is like if you're running you can hear the footstep

Character/sprite
A character or a sprite is a person who talks or an animal that moves and talks and also they have commands for them EG: Jump key for the sprite or character

Colors
Is to make the game look colorful not grey and white or black and white the colors make your sprite and background look really cool and realistic

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