Thursday, 29 October 2015

Year 8 Existing outcomes By San Tat

Existing Outcomes


Part A

What is the purpose of the different features of a basic platformer game?

Attribute or Feature
Purpose
Sprites or characters
The purpose of Sprites and characters is to make a player in the games.
backgrounds
The purpose of backgrounds is to make a game's more better looking.
obstacles or object
The purpose of obstacles or object is the make the game harder.
command: click/space to start
Used to activate the game or set to start the platform
command: arrow keys to move
The arrow key to move your characters or spaces in different direction in the game.
command: mouse to control
The mouse control is the same thing as arrow key move but you're now controlling it with your mouse for the games.
command: space/arrow key to jump
Space or arrow key is to make the spite jump or the character jump.
music or sound
To add effects when playing game and to involve the fun.
missions/level/stages
to challenge the game
colour
Gain more effects to the games.
titles or instructions
To help to give the player details about the game.
lives
Use to give another chance


Part B

  1. Find three different platformer games that you like the look of.
  2. Copy and paste the URL of the platformer games into the table below.
  3. Fill in the table to identify the various attributes or features of the different platformer games.  



platformer game Example
platformer game 1 Features
platformer game 2 Features
platformer game 3 Features
platformer game Title

platformer game Features

  • pac man
  • fruit make it stronger
  • level
  • maze
  • background dots
  • running sound
  • Black ops 2
  • gun sound
  • shooting
  • zombie
  • round.level
  • maps of the game
  • gun box
  • background zombie
  • Red ball
  • level
  • Jumping/spark
  • background of sky
  • music sound

Part C

Using the information in the table, make a list of the Key Specifications of an platformer game.  Key specifications are the attributes or features that occur in all platformer games, and which you think are important to the platformer game design (function and look).

  1. Arrow Key  to Move
  2. Starting point: To start the game
  3. Level
  4. Scores or point
  5. Obstacles
  6. Music and sound
  7. Colour
  8. Characters
  9. Space/arrow key to jump
  10. lives


Year 8 Existing outcomes by Raymond

Existing Outcomes



Part A


What is the purpose of the different features of a basic platformer game?


Attribute or Feature
Purpose
Sprite/characters
The purpose of a sprite/charter is to talk or do something with you charter/sprite
Commands: Click/Space to start
The purpose of the command (click/space to start) is to start the game or start a conversation
Commands: Arrow keys to move
The arrow key is to move your characters or sprite in different direction in the game
Commands:Mouse to control
The mouse control  is the same thing as arrow keys move but you're now controlling it with your mouse for the game
Commands: space/arrow keys to jump
Space or arrow keys is to make the sprite jump or the character jump
Backround
The purpose of the background is too drop a background at the back of your sprite EG:Basketball court
Obstacles or objects
Obstacles and objects that make a challenge for the sprite to jump
Music or sounds
Music or sounds is to make the player talk or make the game have some cool music to make you concentrate
levels/mission/stages
To challenge yourself to get past Challenges
colors
To make the game look interesting
title or instructure
To help the player search for their own favourite game
lives
The purpose of lives is to give the player or sprite another chance at their level
Points/Score
To see if you can beat some records or your own score

Part B


  1. Find three different platformer games that you like the look of.
  2. Copy and paste the URL of the platformer games into the table below.
  3. Fill in the table to identify the various attributes or features of the different platformer games.  


platformer game Example
platformer game 1 Features
platformer game 2 Features
platformer game 3 Features
platformer game Title

platformer game Features

  • You have to reach the yellow ball
  • There are 100 levels
  • The sprite is very jumpy
  • Commands to jump
  • Score/points
  • Character is a (ball)
  • Levels
  • you have to reach the x Mark
  • The sprite is very fast
  • Commands to move
  • Sprite (Cat)
  • Levels
  • Sprite is very jumpy
  • you have to jump the flag to complete the level
  • Command to jump
  • Score/points
  • Characters mario


Part C


Using the information in the table, make a list of the Key Specifications of an platformer game.  Key specifications are the attributes or features that occur in all platformer games, and which you think are important to the platformer game design (function and look).


  1. Arrow Keys To Move the sprite
  2. Starting Point: To Start The Game
  3. Levels to move to the next level and get harder levels
  4. Scores or point
  5. Lives you get another chance at the game
  6. obstacles to block your player
  7. Characters/sprite is a person thats talks or an animal
  8. Colours to make the game colorful
  9. Background drop
  10. Music or sound

Digitech- Design Brief. By Abdurrahman

In the context of Internet I will design and produce a platformer game for family and friends to be used for fun and also to inform people about the internet.


Attributes

Specifications

Evaluation

Sprites
To make a sprite (animal, monster or person) who is the main focus in the game

Background
To give the game a setting and also give the game a mood

Obstacles/Objects
To make the game more challenging

Levels/Mission
To make the game longer and also would make the game have more features

Commands
To make the sprite able to move (using arrow keys & mouse)

Title/Instructions
To make the game easier to understand

Lives
To make the game last longer

Colours
Adds more effect and also can change the way the game is played eg: If touching colour yellow add 1 life

Music
Adds more effect and makes the game exciting