Thursday, 29 October 2015
Design Brief- Linda
Conceptual Statement
In the context of music I will design and produce a platforming game for my class , family and everyone else to be used for making anyone who loves music and if anyone loves game or their are boring.
Attributes | Specifications | Evaluation |
Arrows and Keys:
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Arrow is to move the characters. For example : Right, Left , Straight and Back.
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Sprites:
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Girl, Teacher and People
character make it the main focus.
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Background:
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Beach, Sky, forest and Bridges.
Keep the backgrounds on the right levels. And to show where is the characters and which level are they in.
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Music:
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Slow music - Whistles
How the right music in each levels.
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Colors:
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I will have green, Red, Black and White and Blue.
To have a change of different of colours in the game.
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Starting:
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The start will how a big green button and will tell you what to do.
To start the game.
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Levels:
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There are going to be 20 levels to complete.
In the start it will go easy then it goes hard.
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Points:
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The Point would add up and it will say who has the most points.
To let the person playing how many point they have.
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LIves:
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The game will how 5 lives to go and if lost you have to start over again.
To give them 1 or more chances to play the game.
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San Tat - Year 8 Design Brief
Conceptual Statement
In the context of (Sports ) I will design and produce a platformer game (insert the intended outcome, conceptual design or prototype) for (Myself and friends) to be used (To make my friends be happy playing it and enjoying it.).
Attributes: Part A | Specifications: Part B | Evaluation |
Arrow key to move
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Arrow key to move the characters around in the game.
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Start the game
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Green flag to start the games and ready to play.
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Level
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Level 1/30 to make the stage harder and harder.
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Scores
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Scores will make it more interesting and making them trying to beat the highscore.
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Obstacles
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Puting lots of obstacles like more block will make the games look better.
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Music and sound
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Music and sound/footstep sound will make the games more real lester.
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Colour
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Colour/ just putting black doesn't look cool so I will use red yellow orange and black so that people want to play.
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Characters
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Minecraft Characters/ I will make the characters look like animate for ex naruto and dragon ball z
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Space arrow to jump
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Space arrow /I will put this to jump over the lavas that it can’t touch.
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lives
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Lives/ I will make 3 lives because if the player died they will get another chance to play again.
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Final Evaluation
Definitions:
Amato - Design Brief
Attributes | Specifications | Evaluation |
Sprites
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sprites such as: Dogs, Player & Zombies.
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Backdrops
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Backdrops Such as: AirPort, Baseball Field & School.
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Levels/ Mission
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Level and missions Such as:Round 1, Round 2.
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Objects/Obstacles
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Obstacles Such as: Fire Pit & Bow n arrow
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Lives
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Lives Such as: second chance, Extra life.
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Controls
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Controls Such as: Up, Down, Left, Right & Space bar.
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Music/Sound
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Sound/Music Such as: Warnings, Radiation.
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Title
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The Title Such as: signs, Symbols...
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Instructions
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Instructions Such as:Hints, Example
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Colour
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Colour Such as: Blue, Red, Yellow & Dark purple.
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DigiTech - Design Brief. By Fine
Attributes | Specifications |
Sprites/Characters
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A girl or boy sprite
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Colour
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The colours in the game would depend on the scene or mood of the game
Example: Park (Green)
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Backdrop
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Preferably in a Studio
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Commands: Arrow Keys
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Arrow keys: Up, down, left and right to control.
These keys will help move the sprite throughout the game.
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Music/Sound
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Music would be acoustic or instrumental songs playing in the background.
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Lives
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Lives would depend on when someone gets a note wrong eg 5 lives
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Score/Points
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Scores would be counting how much correct notes you get.
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Titles/Instructions
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Instructions would be on the menu screen.
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Year 8 Design Brief by Raymond
Conceptual Statement
In the context of (Sports) I will design and produce a (Platformer game) for (Myself and my friends) to be used (To make my friends enjoy my platformer and also to entertain them ).
Attributes: Part A | Specifications: Part C | Evaluation |
Arrow keys
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Using the arrow keys to move your sprite though obstacles
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Start the game
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To start the game you need to click the green flag and then use your arrow keys
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Level/Stage
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To pass the level you would need to get passed the first obstacle to move on to the next level
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Scores and Points
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Your points start with 0 and each level you get 100 points for passing the level
Each time you score or get passed and obstacles you get points
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Lives
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you start off with 3 lives
Each time you die you get revived and also you have a certain about of lives eg: 3 Lives left
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Obstacles
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Something that forces your character/sprite to dodge the person or obstacle. eg. Maze,a huge wall and climbing
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Background/Background drop
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Background drops a background either if you move onto another stage or what is happening to the level EG: Space background
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Music/sound
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Music or sound is when a music plays a song or a beat and the sound is like if you're running you can hear the footstep
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Character/sprite
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A character or a sprite is a person who talks or an animal that moves and talks and also they have commands for them EG: Jump key for the sprite or character
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Colors
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Is to make the game look colorful not grey and white or black and white the colors make your sprite and background look really cool and realistic
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