Attributes | Specifications |
Sprites or characters
|
Girl, boy, and animal sprite.
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Backdrops
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Airport, different destinations around the world, and a variety of different sports.
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Obstacles or objects
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Try find different objects to put in suitcase, get past airport security, random challenges in different countries/destinations, and/or win a sport game.
|
Background sound/sound effect
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Sound effect when finding an object and passing a round. Loud, chatting sound at airport, background/sound effect that matches the challenge/objective, and/or sound effect/background music when playing a sport.
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Points/Lives
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Depending on what the challenge is, the points will either go up to 10+ each round or 3 or less lives.
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Colour
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A variety of different colours depending on destination/area/object
eg. basketball (orange), park (green, blue) etc
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Command: Arrow keys to control
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Commands: Movement (left, right, up, down) using the arrow keys
Sprites movement control throughout game
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Command: Spacebar
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Command: Jumping (forward,up, left, right) using spacebar
When jumping from one place to another or on top of something
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Instructions
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Instructions: Jumping, dodging, shooting, etc
Informs them on how to play/what to do
|
Thursday, 22 October 2015
Design Brief Activity 6
This is a table I filled out. It tells you and reminds me of what it going to be in my platforming game and it's purpose. I have underlined the main point in blue and the detail just in blue; the black is just extra information to remind me. My game is based around travelling.
Labels:
Yvette
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