Thursday, 22 October 2015

Design Brief Activity 6

This is a table I filled out. It tells you and reminds me of what it going to be in my platforming game and it's purpose. I have underlined the main point in blue and the detail just in blue; the black is just extra information to remind me. My game is based around travelling.

Attributes

Specifications

Sprites or characters
Girl, boy, and animal sprite.
Backdrops
Airport, different destinations around the world, and a variety of different sports.
Obstacles or objects
Try find different objects to put in suitcase, get past airport security, random challenges in different countries/destinations, and/or win a sport game.
Background sound/sound effect
Sound effect when finding an object and passing a round. Loud, chatting sound at airport, background/sound effect that matches the challenge/objective, and/or sound effect/background music when playing a sport.
Points/Lives
Depending on what the challenge is, the points will either go up to 10+ each round or 3 or less lives.
Colour
A variety of different colours depending on destination/area/object
eg. basketball (orange), park (green, blue) etc
Command: Arrow keys to control
Commands: Movement (left, right, up, down) using the arrow keys

Sprites movement control throughout game
Command: Spacebar
Command: Jumping (forward,up, left, right) using spacebar

When jumping from one place to another or on top of something
Instructions
Instructions: Jumping, dodging, shooting, etc

Informs them on how to play/what to do

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