Thursday, 29 October 2015

Year 8 Design Brief: Oh S'Mar

Attributes

Specifications

Evaluation

Sprites
Characters such as a sports player, Airhost, Coach...

Backdrops
Backdrops for the background such as Airports, Field, Stadium...

Levels/ Mission
Level and missions for people who want challenges such as level 3 Stage 3

Objects/Obstacles
Objects as challenges such as barriers eg. Lava, enemies

Lives
Lives for second or more chances.

Controls
Controls for movement eg: left, right, up & down.

Music/Sound
Sound/Music for hints or just music for background

Title
Titles for the game and it also kind of tells you what the game is about.

Instructions
Instructions for beginners that just started the game.

Colour
Colours for the background and characters/sprite. Eg: Green, Red, Blue & Black


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