Thursday, 29 October 2015

San Tat - Year 8 Design Brief

Conceptual Statement

In the context of (Sports ) I will design and produce a platformer game (insert the intended outcome, conceptual design or prototype) for (Myself and friends) to be used (To make my friends be happy playing it and enjoying it.).

Attributes: Part A

Specifications: Part B

Evaluation

Arrow key to move
Arrow key to move the characters around in the game.

Start the game
Green flag to start the games and ready to play.

Level
Level 1/30 to make the stage harder and harder.

Scores
Scores will make it more interesting and making them trying to beat the highscore.

Obstacles
Puting lots of obstacles like more block will make the games look better.

Music and sound
Music and sound/footstep sound will make the games more real lester.

Colour
Colour/ just putting black doesn't look cool so I will use red yellow orange and black so that people want to play.

Characters
Minecraft Characters/ I will make the characters look like animate for ex naruto and dragon ball z  

Space arrow to jump
Space arrow /I will put this to jump over the lavas that it can’t touch.

lives
Lives/ I will make 3 lives because if the player died they will get another chance to play again.


Final Evaluation
Definitions:

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